![]() That’s no help…26 gauge is too fat for this cramped space, and more colors really do help for keeping track of things, and better match the photos to the wiring diagram. Making matters more challenging was the discovery that I only had two colors of 26-gauge silicone-coated stranded wire on-hand. All the wires were initially cut to a uniform 4" length and one end soldered to components, which were then moved around and each wire trimmed to a suitable length with a few millimeters slack, plus some extra to strip and tin. Small MAME builds are a big thing!Īs a “farting around” project, the wiring, like the case design, wasn’t carefully plotted beforehand. Wrapping it up in a little case and badging it “world’s smallest” seemed a nice way to cap off the study…though I fully expect to be upstaged by someone else’s even smaller build before the week is out, then repeat ad nauseum. Seeing these arcade games though…like, the actual quarter chompers of my youth, not cheap ports…running on this tiny screen is pretty hilarious. They’ll look great and sharp, and it’ll be affordable. We’re talking about an accessory board for a $5 computer the RGB OLED alone can cost several times that! A mono OLED is more “to scale” with the system cost and the idea of writing small bespoke games in a high-level language like Python. The short answer is no!The color display is just too small and coarse, requiring major graphics downsampling that render existing games just barely recognizable. The question was whether a color OLED might be workable, that we might run RetroPie and all those cool old games. The idea came about while discussing a gaming “bonnet” - a small accessory board precisely fitted to the Raspberry Pi Zero form-factor - which would include a few basic controls and a tiny monochrome OLED display. You can play the game for 24 hours or for 24 years and not see the same pattern.Just trying to temper expectations…this is an unrefined “sketch” of a project and lacks the finish of our other guides. The maze changes with every point made and never repeats itself. These mazes have only one correct pathway through them. The mazes in this game are as complex as ones you might find in those little maze books you may have had as a child, none of that multiple path, wishy washy stuff like "Pac-Man" or "Lady Bug". This is one of the first maze video game ever produced, and far more complex than you may be used to. monochrome open frame monitor) Video resolution: 260 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 2 Players: 2 Control: 4-way joystick TRIVIA Released in October 1976. Game ID: 611 Main CPU: MCS-80 8080 1.996800 MHz Sound Chips: Discrete circuitry Screen orientation: Horizontal (23inch. But, player 1 had to use his left hand for the stick (like most games), but player 2 had to use their right hand, due to the control panel layout. The control panel was simple, and featured a joystick for each player. The marquee, or monitor bezel title is generally considered to be the definitive one in the case where a game has conflicting titles like that. The name confusion about this game comes from the fact that the monitor bezel says 'Amazing Maze', while the sideart says 'Maze' and the game itself says 'The Amazing Maze Game' on the title screen. The name was merely on the monitor bezel (on the top in this case). Like many other early titles, there was no marquee at all. The cabinet is white and tan with sideart covering the entire machine. ![]() TECHNICAL This game was released in an upright dedicated cabinet. They look exactly like the kind of maze you would do with a paper and pen. The maze walls are only a pixel thick, while the characters themselves (simple shapes), are not much bigger. The graphics are done in monochrome white on black. The factory setting is for a 90 second game, but this is operator adjustable. The game is time based, and you score a point for each maze you beat faster than your opponent (or the computer player if you are going solo). You use a joystick to guide your 'character' through the maze. The object is to get to the point where the other player started, before they get to where you started. Each player starts at opposite sides of the maze. Each player (up to 2 people may play at a time, 2-player mode is more fun), controls a little geometric shape. Arcade Video game published 47 years ago: Amazing Maze © 1976 Midway.
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